5export const taskTimeLimitsMin = { 11export const gracePeriodSec = 15 13export const getMyTurnRemainDur = ({myTaskName, gameActiveAt, now}) => { 14 const totalMin = taskTimeLimitsMin[myTaskName] 16 const maxTurnDur = LuxDuration.fromObject({minutes: totalMin}) 17 const elapsedDur = now.diff(gameActiveAt) 18 const remainDur = maxTurnDur.minus(elapsedDur) 19 return {maxTurnDur, elapsedDur, remainDur} 22export const shouldNagPlayer = ({ activePlayerCount }) => activePlayerCount > minNoPlayers 24export const getDeadlineMs = ({ myTaskName, gameActiveAt }) => { 25 const taskLimitMin = taskTimeLimitsMin[myTaskName] 26 if (!taskLimitMin) return null 27 return gameActiveAt + (taskLimitMin * 60 * 1000) + (gracePeriodSec * 1000)