9export const aiDraw = async () => { 12 if (!isCorrect) { betLog('aiDraw:!correct', {assignedStackName}); return } 14 if (existingGame.settings && !existingGame.settings.aiDrawEnabled) return 15 if (!existingGame.settings?.aiDrawingAfterFirstHumanDescript) return 16 if (isTestGame({existingGame}) && !aiDrawMockCtx.getStore()?.useMock) return 19 const stack = paperStacks[assignedStackName] 20 const rLen = stack.responses.length 22 if (rLen !== 2) { betLog('aiDraw:len', {assignedStackName, rLen}); return } 25 const playerCount = playerStatesA.length 26 if (playerCount % 2 === 1) { betLog('aiDraw:odd', {playerCount}); return } 28 if (!descriptionText) { betLog('aiDraw:!desc', {assignedStackName}); return } 30 betLog('aiDraw:go', {assignedStackName, playerCount, descriptionText: descriptionText.slice(0, 40)}) 32 betLog('aiDraw:result', {assignedStackName, ok: !!result?.ipfsCid})